System Shock is being made for PC gamers first. Personally, I’m a PC gamer through and through (mainly because I can’t aim well with a controller). “Whoa there! We never said that, and even if we didn’t switch engines, the game would still come out on consoles. In response to the question “Great, now you are making a console game with a PC port…”, Fader says: This is worth reading in its entirety-it covers where the project is going, what features are yet to come and what will be reworked, and how audio is being implemented, among other things-however the following answer is worth repeating. “Not exactly the fault of Unity,” admits Fader, “but as you see, it’s easier for our team to create content in Unreal.”įader then includes an extensive Q&A addressing would-be player concerns. Now that we have the pipelines set for getting art into the engine, we’ll be iterating on the style and mood.”įader also suggests last week’s footage represents one and a half month’s worth of “direct content creation”, compared to the the Unity demo’s six months. “Art direction was a lower priority for the engine change since we wanted to be sure the technology could do what we needed first. “What you see in the video is a rough style we are experimenting with to push crisper visuals,” explains Fader. Speaking via a Kickstarter backer update post, Fader explains that the remake’s visual appearance is still a work in progress and that the engine change and visual differences are in fact unrelated.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |